The Built-in 3D Character Viewer
Before exporting a character or launching the expensive processing stages, it is important to see the result. The built-in Animatic viewer shows the model, skeleton and animation right inside the program and updates the image in real time.
What You Can Check
- The model from all sides: geometry, proportions, surface integrity.
- The skeleton and joint placement.
- The animation in playback, with the ability to pause and scrub frames.
- The skinning weights as a heatmap, to find deformation errors.
Realistic Lighting
The viewer renders materials taking the physical properties of the surface into account. Skin, fabric and metal look the way they will look in the game, so texture problems are visible right away.
Running on the Graphics Card
Rendering is done on the NVIDIA graphics card, so the view stays smooth even for complex models. For most characters, a rate of about 60 frames per second is recommended. Large models with high-detail textures need more video memory.
How to Speed It Up
- Lower the texture detail in the viewer settings if the model stutters.
- Close other programs that use the graphics card, such as a browser playing video.
- For checking motion, use a simplified view without extra effects.
Why Check in the Viewer
Checking in the viewer saves time: an error in the skeleton or weights is easier to fix before export and before launching resource-intensive video generation. Treat the viewer as a mandatory step before every export.
