AnimaticAnimatic

News & Articles

Here we publish news about new releases and detailed guides for every Animatic feature: from your first 3D model to finished animation in a game engine.

News

No news yet. Watch this page for updates.

Feature Guides

The articles follow the order of working with a character: from creating the model to exporting it.

System Requirements and GPU Compatibility

Four performance levels, support for new and professional NVIDIA cards, memory and disk space.

Creating a 3D Character from Photos and Text

How to prepare an image, pick a mode for your hardware and review the model before further work.

Auto-Rigging: a Skeleton without Manual Work

What a skeleton is, how it is built automatically and how to check the joints before animation.

Skinning and Bone Weights

Why a character bends without creases, how to read the weight heatmap and how to fix deformation.

Animating a 3D Character from Ordinary Video

How to shoot video for motion transfer, how the processing works and how to check the result.

Fast Motion Transfer from Video

When to choose the fast mode, what the computer requirements are and what the limitations are.

Animation from a Text Description

How to write motion descriptions that work and how to get animation without filming.

PBR Textures for a 3D Character

What PBR is, which maps the program creates and how to use them in a game engine.

Video Clips with a 3D Character

How to create a short clip with your character and extend it with segments.

Export to Unity, Unreal Engine and Godot

Which format to choose, what goes into the file and how to solve typical import problems.

The Built-in 3D Viewer

Checking the model, skeleton and animation in real time before export.

Frequently Asked Questions

Where should I start?
Create a character from a photo or text, then check the rig and weights, and only after that move on to animation. The order of the steps is described in the article "Creating a 3D Character".

Do I need 3D experience?
No. The program performs rigging and skinning automatically. Knowing 3D helps you judge the result more precisely, but it is not required to get started.

What computer do I need?
An NVIDIA graphics card, Windows 10 or 11, 16 GB of RAM or more. The detailed requirements are on the home page.