AnimaticAnimatic

Auto-Rigging a Character: a Skeleton without Manual Work

Program feature · updated Oct 12, 2026 · about 4 min read

Rigging is the creation of the skeleton a character moves by. It is usually built by hand: an artist places the joints, links them and configures how each body part will move. In complex projects this takes hours or even days.

Animatic builds the skeleton automatically from a finished 3D model. You get a working rig that can be used for animation right away, while still keeping the option to adjust the result manually.

Why a Character Needs a Skeleton

The model on its own is a static surface. To animate it, you need a bone hierarchy: the upper arm pulls the forearm, the forearm pulls the hand, the thigh affects the knee and shin. When the bones rotate, the character's surface moves with them.

The skeleton determines which motions are possible and how natural they look. That is why rigging quality directly affects the animation result.

What You Get as a Result

How Automatic Rigging Works

The program analyzes the shape of the model: it finds the torso, the limbs and the characteristic points from which the joints are determined. Then it builds a bone hierarchy that matches the structure of the human body. The process is fully automatic and requires no manual placement.

The quality of the result depends on the source model. The cleaner the geometry and the more expressive the character's pose, the more accurate the skeleton.

Which Mode to Choose

The program offers several rigging options:

Step-by-Step Process

  1. Make sure the 3D model has been created and is open in the program.
  2. Start skeleton building with the "Skeleton Generation" button.
  3. Open the result in the viewer and check the joint placement.
  4. If needed, adjust the bone positions manually and save the rig.

How to Check the Skeleton

Always check the rig before animating:

If something looks wrong, it is better to fix the skeleton now. Errors in the rig carry into the animation and are hard to spot in the finished video.

Tips for a Better Result

What Next

After rigging comes skinning: each vertex of the model is assigned influence weights for the bones. The weights determine exactly how skin and clothing stretch during motion. More details — in the article "Skinning and Bone Weights".