Character Animation from a Text Description
You don't always have a video of the motion you need. Sometimes it is easier to describe it in words: "the character walks forward, then waves a hand". Animatic turns such a description into a skeletal animation that can be applied to your character without filming or manual work.
How It Works
The program analyzes the text and creates a sequence of poses that describes the motion. The sequence is then applied to the character's skeleton. This way you get an animation that can be played, edited and exported.
Descriptions in Russian are translated automatically, so you can write in your native language.
How to Write Descriptions that Work
The quality of the result depends on how clearly you describe the motion. A few rules:
- One character and one action at a time. "Walks and waves" is good; "jumps, dances, runs and fights" is too much for a single animation.
- Be specific. "Slowly turns their head to the left" is more precise than "looks around".
- Show the sequence. Use the words "first", "then", "after that" to set the order.
- No extra details. The character's emotions and thoughts do not affect the motion — describe only what can be seen.
Example Descriptions
- "A person sits down on a chair, leans back and crosses their legs".
- "The character warms up: leans forward, touches their toes, straightens up".
- "Walks forward with a brisk step, stops and looks around".
Step-by-Step Process
- Select a character with a finished skeleton and weights.
- Open the "Animate Character" section and enter the motion text.
- Set the duration and, if needed, a fixed generation number to reproduce the result.
- Play the animation in the viewer and evaluate the result.
- If the motion does not match what you expected, refine the description and generate again.
- Export the finished animation to FBX or GLB.
Limitations
- Complex acrobatic motions and interaction with objects are reproduced less accurately for now.
- One description gives one animation: for a long scene it is better to split it into several short motions and join them in an editor.
- The result may differ slightly when regenerating the same text unless the generation number is fixed.
What Next
If you need an exact copy of real movement, use motion transfer from video. For a preview, the fast mode also works. Character preparation is described in the articles "Auto-Rigging" and "Skinning".
