AnimaticAnimatic

Exporting a 3D Character and Animation to a Game Engine

Program feature · updated Oct 12, 2026 · about 4 min read

A character and its animation are needed not on their own, but in a game, a clip or an app. Animatic saves the result in widely used formats that open in popular engines and 3D editors.

Which Format to Choose

What Goes into the File

Step-by-Step Export

  1. Open the character or animation in the program and check the result in the viewer.
  2. Press the export button and choose the FBX or GLB format.
  3. Wait for the save to finish. The file will appear in the results/[name]/ folder of your project.
  4. Import the file into the engine and check the animation in the editor.

Import into Unity and Unreal Engine

The FBX file imports directly: the skeleton and animation are recognized automatically. After importing, check the model's scale and material settings. If the character looks too big or too small, fix the scale during import rather than in the model itself.

Import into Godot

The GLB file opens in Godot without extra setup. The animation is attached to the node with the character, after which it can be triggered from code or from the scene tree.

If Something Doesn't Show Up

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